I've been reading recently about the Riverbank Laboratories, a 350-acre facility owned by an almost-unbelievable wealthy man who wanted to further human knowledge. He set up facilities and hired people to research all sorts of things -- acoustics/properties of sound waves, genetics (both plant and animal), and cryptography, among MANY other things.
This got me to thinking -- dangerous, I know. ;-)
Picture a medieval fantasy setting, your typical D&D type of thing. What sorts of things (magical or otherwise) might a wealthy patron in this sort of setting want researched?
Some that I can think of:
*more effective components for spells
*interdimensional/planar studies
*better designs for sailing ships (faster, more maneuverable, more stable in storms, etc)
*getting more crop yield from a given plot of land
*better animal husbandry/training practices
*improvements to armor design
*how to make bows/crossbows shoot further/more accurately
*more effective siege engines
*better castle defenses
*better ways to navigate
*better ways to tell time
What else can you think of?
This got me to thinking -- dangerous, I know. ;-)
Picture a medieval fantasy setting, your typical D&D type of thing. What sorts of things (magical or otherwise) might a wealthy patron in this sort of setting want researched?
Some that I can think of:
*more effective components for spells
*interdimensional/planar studies
*better designs for sailing ships (faster, more maneuverable, more stable in storms, etc)
*getting more crop yield from a given plot of land
*better animal husbandry/training practices
*improvements to armor design
*how to make bows/crossbows shoot further/more accurately
*more effective siege engines
*better castle defenses
*better ways to navigate
*better ways to tell time
What else can you think of?
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better trade agreements, both local and with other nation-states.
Improved education and sharing of skills with other nation-states.
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which ties into agriculture via better implements
stopping water-borne diseases (if they're at a point where they realize water carries disease)
vaguely related: One of my favorite things about Wheel of Time is that Rand, in between his nation-conquering, sets up schools wherever he goes and researchers. He loves knowledge, learning, exploring, and wants people doing it.
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Anyone else? :-)
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All kinds of potions and alchemical studies (mostly because that's the one bit of magic that can be "bottled" and used by non-magical patrons).
Demonology and how to make demons and imps and other magical beings do labor for you, preferably without having to barter away your soul or first-borne child.
Better, more subtle ways to control the lower classes (not very benevolent, I know but then that wasn't part of your specifications).
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Thank you, great suggestions!