Thursday, January 3rd, 2019 12:29 am
I've been reading recently about the Riverbank Laboratories, a 350-acre facility owned by an almost-unbelievable wealthy man who wanted to further human knowledge. He set up facilities and hired people to research all sorts of things -- acoustics/properties of sound waves, genetics (both plant and animal), and cryptography, among MANY other things.

This got me to thinking -- dangerous, I know. ;-)

Picture a medieval fantasy setting, your typical D&D type of thing. What sorts of things (magical or otherwise) might a wealthy patron in this sort of setting want researched?

Some that I can think of:
*more effective components for spells
*interdimensional/planar studies
*better designs for sailing ships (faster, more maneuverable, more stable in storms, etc)
*getting more crop yield from a given plot of land
*better animal husbandry/training practices
*improvements to armor design
*how to make bows/crossbows shoot further/more accurately
*more effective siege engines
*better castle defenses
*better ways to navigate
*better ways to tell time


What else can you think of?
Friday, January 4th, 2019 06:47 am (UTC)
For some reason my brain keeps going off into rather obscure/darkish directions like hopping from medicine to they would study anatomy and go from there to augury and how to get more accurate predictions.

All kinds of potions and alchemical studies (mostly because that's the one bit of magic that can be "bottled" and used by non-magical patrons).

Demonology and how to make demons and imps and other magical beings do labor for you, preferably without having to barter away your soul or first-borne child.

Better, more subtle ways to control the lower classes (not very benevolent, I know but then that wasn't part of your specifications).